Bright Souls
Bright Souls is a challenging top-down action RPG that tests your reflexes, timing, and tactical prowess. Step into a world consumed by darkness, where only the brave dare to stand against the cursed shadows that haunt the kingdom.
You awaken as a lone warrior with no memory—only instinct and a glowing ember of hope. Journey through ruined castles, haunted forests, and forgotten dungeons as you uncover the secrets behind the fall of the once-prosperous realm. Every step forward is earned through skillful combat, precise dodging, and mastering your blade.
| Status | In development |
| Platforms | HTML5 |
| Author | David2256 |
| Genre | Action, Adventure |
| Made with | Unity |
| Tags | Action-Adventure, Action RPG, Escape Game, Souls-like, Top-Down, Unity |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |





Comments
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Wow, fantastic job! I really loved the lighting work — it sets such a captivating mood. Special shout-out to the sound design too: the footsteps, the block sounds… just excellent, really immersive! 🎧
To push the immersion even further, I’d suggest maybe adding some background ambiance music, weapon sound effects during attacks (gotta love that "sweesh" 💥), and perhaps a variety of enemies with different attack patterns. A damage shader when taking hits could also make the combat feel even more intense.
Honestly, pulling off a game of this quality in such a short amount of time is incredibly impressive. Huge congrats to you! 👏🔥
Thank you very much for playing it!! It's My 2nd Jam Entry So I'm Still Learning and yeah will change things in it after Jam. Thanks again!
A very fun and bright looking game. I love the visual and sound cues, and also the general atmosphere of the game.
The character also is very smooth to control, which is always a good thing.
I also want to point out something:
1/ The game lack visual cue of what is happening. I didn't feel like hitting a person at all, or if I was blocking an attack. It lacks the omph in every normal fighting games.
2/ The combat lacks mechanical depth, the rolling didn't do anything much and most of the time I try to hits and then block the enemy. You can, for example, add a delay after having successfully block the enemy, that will create more depth
Overall, a fun experience. 7.5/10
Thanks for Playing and Giving The Review!! I'll Work On The Things That You Mentioned... Thanks Again!
No problem